Further gameplay development on the Lingor map of Insurgency Simulator.
To add to the realism factor, I've now added a further parameter to the mission to hide all grid squares. (Previously Insurgent held squares were shown as red and when cleared went green - this is still available as a parameter option if required).
In this test version, there are no longer any grid squares for Team Leaders or Squad Members. The ideas is that the team leaders should instruct the squad to scout out and clear an area as best they can.
Once the squad has swept an area, no further Insurgents will spawn in that area. It will be upto the Team Leader to use an appropriate map marker to indicate that an area is clear.
Going forward, I'm planning to add further ambient features to towns so help players get an indication of if an area is clear. For example, Civilians + Ambient Music would indicate a clear zone, silence would indicate danger, insurgents present.
I'm interested in getting feedback on this change. Overall development for this mission is to make a tactical and engaging gameplay with a real focus on teamwork.
Minor note: On Server #2 Arma Voice-Over-Network has been disabled, again to help with realism. Communication should be direct chat or over ACRE radios (using TeamSpeak server). If possible avoid any text chat.