tag:blogger.com,1999:blog-6338580983694805299.post3186876195244029402..comments2023-08-02T16:07:42.086+01:00Comments on Total Boffin's Blog: Squares? Where we're going we don't need squares.Boffinhttp://www.blogger.com/profile/12552211124351093223noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6338580983694805299.post-49793638540860205412012-10-10T17:22:35.253+01:002012-10-10T17:22:35.253+01:00Thanks Winters will take a look at the soundtool.
...Thanks Winters will take a look at the soundtool.<br /><br />I would really like to move the Insurgency gameplay to get more actual information from Civilians, surrendering Insurgents and perhaps even humanitarian actions to complete in villiages and towns to win over locals.Boffinhttps://www.blogger.com/profile/12552211124351093223noreply@blogger.comtag:blogger.com,1999:blog-6338580983694805299.post-3203916365120257982012-10-10T17:01:45.303+01:002012-10-10T17:01:45.303+01:00For your sound idea maybe my soundtool is usefull....For your sound idea maybe my soundtool is usefull. It works with trigger and can be changed, so that its activated when nor OPFOR is present.<br /><br />Download: http://www.file-upload.net/download-6673828/Ling<br /><br />Description: http://www.desert-devils.info/viewtopic.php?f=100&t=85wintershttps://www.blogger.com/profile/14421080632544371464noreply@blogger.comtag:blogger.com,1999:blog-6338580983694805299.post-37314631978070249502012-10-10T16:57:25.215+01:002012-10-10T16:57:25.215+01:00Thats a very good idea. Comes very close to a miss...Thats a very good idea. Comes very close to a mission type I'm thinking about. My plan is to create bigger areas (for example each village 1 area). To beginn a random system gives you information about the area with diffrent colors.<br />1. white = no information, green = save, red = danger, orange = maybe danger ...<br />On diffrent ways you can collect more or less informations. When you killed enemy in a area you still have to collect information to now its save.<br /><br />Now it becomes difficult: A complex system combines areas. When you atack a area with enemys in the area next (known or not), they can start a counter attack. So you have to make a good plan not to be attacked from two sides or place troops in the flank for covering.<br /><br />I think it a big project with testing with ArmA 2 to make a quick mission when ArmA 3 starts.wintershttps://www.blogger.com/profile/14421080632544371464noreply@blogger.com