As you may have noticed enemy AI by default tend not to react to bullets passing near them, they will only go prone, take evasive action if they actually get hit.
I've just updated Insurgency Simulator on Lingor with the TPWCAS AI suppression system to give it a test. This extra scripting will work with the current AI setup and just mean that firing in the general direction of the AI will cause them go prone/crawl away should enough suppressive fire come there way, it will also alter the AI's skill level if they are under fire.
Should be interesting to see if this changes gameplay. As always comment here or let me know what you think on the forums to the right.
|British solider takes cover in Lingor.|