A few more tweaks today
- Added a few more ambient music zones to several buildings across the maps.
- Adjusted IED levels and junk levels on the roads.
- Revised AI patrols slightly, less patrols but more often respawned to save CPU load.
- Added more chance of RPG AI soldiers.
Currently working on improving the AI further, with more chance of them moving around in and out of the "red" squares, then finding suitable cover, little sample video whilst working out the coding: http://youtu.be/7HdDprQ2b4I
No additional code for AI added to this release, but watch this space for news.