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Monday 26 December 2011

Sale now on! (only joking)

After quite a bit of testing from today/yesterday with the AI settings, it seems the individual skills (Aiming Accuracy, Spotting Distance etc) which are supposely configurable have little or no effect on the mulitplayer game (but I maybe wrong) . So have gone for a simple solution for now.

A few more minor updates for today
  • Reworked "Here Snipe" mission again.
  • Adjusted roof top guns so spotting distance isn't so great
  • Reworked AI levels so there is a base level plus a random element on each Insurgency spawned to add some variety.
  • Corrected a few issues with the team layouts.

3 comments:

  1. This comment has been removed by the author.

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  2. Hi man, I've been playing on your server, and I have noticed that the laser option on the target menu (2. target) only become avaiable if we aim at the AI flying (AI or Apache), otherwise the 'target laser' option just won't appear.
    I don't know if it's a BIS bug.

    I Almost forgot, could you let us use the following mods?
    - CBA; - JSRS sound mod 1.4; - ACE sound mod 1.3; - Blastcore Visual R1.2

    PS: I have some other requests but I'll mail you.


    And thanks for this modified Insurgency, it's fun like hell!

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  3. Ah thats odd Rodrigues, I will take a look into the target issue with commands.

    I will have a look at the mods.

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